Post-work Kill Team in the office again! This time we went back to the Compendium teams, Death Guard versus Adeptus Sororitas with a fireteam of Sisters Repentia. I lost 15-11, but almost entirely due to forgetting about my damn TacOps. 🙄 It likely would have been at least a draw had I remembered them, if not an outright win.
That being said, player of the match definitely goes to my leader who faced down this entire corridor of Sisters and ended up killing ALL of them. He was down to 1 wound left in the very last turn, and was let down by some extremely poor rolling on my part and ended up getting killed contesting an objective.
Our Warhammer Quest adventures continued tonight, and HOO BOY was this one rough, mostly due to having an absolute SHOCKER on the dice rolling!
We played a "Deliverance" journey type, the story is that there's an evil all-consuming spell, the Suffocating Gravetide, wandering the streets that you need to outrun, and you need to warn the citizens of Ulfenkarn as you go so they can get inside and stay safe. The token that represents the Gravetide moves along one board section at a time and you need to stay in front of it or else you take two damage, and the board section that it was previously is destroyed along with any hostiles. The board itself isn't laid out ahead of time unlike the other journeys, instead you build it as you go by pulling from a deck and putting the appropriate tile down that's shown on the card along with any hostiles. There's a "Nightfall" token that moves along a track, and if you've taken enough turns and it gets to the end, all of the enemies are empowered and are significantly nastier (it represents night falling and all the undead becoming more powerful). We got fucked on that twice by rolling on the event table at the end of the turn and ending up on the "Move the Nightfall token one further space" and ended up having to fight the empowered hostiles much earlier than we otherwise should have, and we also had two "You don't get any Destiny dice at the start of next turn" results too (the Destiny dice are a pool of extra dice that the heroes can use in addition to their normal activation dice).
The "Warn the citizens" bit is an action that requires an activation dice result of 6 so if you've rolled really poorly you might not be able to do it that turn, and to be successful in the mission requires eight warnings. Ordinarily this wouldn't have been too bad, but as I mentioned before we had just dreadful rolls for like everything. As an example, @yayKM rolled five dice that would require a roll of 3+ to be successful attacks, and only succeeded on one of them. There were also multiple really bad rolls on defence AND attempting to heal wounds, to the point that we weren't entirely sure we were going to succeed in the mission without everyone being taken out of action.
As it was, we made it by the skin of our teeth, of @yayKM's two heroes one had taken three grievous wounds (out of a maximum of four before you're out of action) and the other had two, and one of my heroes also had two grievous wound counters as well. We had a final fight where we needed to get past a group of hostiles, and JUST BARELY made it by having @yayKM's extremely witchhunter manage to just limp into the final board section and trigger the last warning we needed to end the game. And just as a final "Fuck you", the roll on the very final event table at the end was dreadful too and all the heroes had to discard their treasure cards.
Kill Team tonight, my Voidscarred versus the Elucidian Starstriders. I lost yet again, 13-10, though in my defence I'd never actually played against the Starstriders before so didn't have a handle on what they were like and boy do they have some unpleasant tricks. I also keep underestimating just how far stuff can move in a given turn and so fucked up the positioning of my troops on more than one occasion, and as per usual I completely forgot about all their equipment.
We had @wobin over today for a game of Warhammer Quest and it was excellent fun!
@yayKM and I had previously planned to do a Deliverance journey type for our next game since if you're successful it reduces the fear level of the populace of Ulfenkarn (if it hits 10, you lose, and we were currently at 7), but we hadn't actually done that other journey type before and for introducing @wobin to the game we figured it'd be easier just to do a Hunt since that was what we'd played all the previous games so far and were familiar with it.
All the characters levelled up which means they get some additional traits, but it also means the hostiles we face next game are more numerous too!
Back on my Forza Horizon 5 bullshit again! I'd forgotten I bought the rally expansion and man is it fun to blast around this rally-spec Peugeot 207 without any of the usual breaking lines on and instead just getting the instructions from your co-pilot ("hard left", "medium right into hairpin right", that sort of thing). On asphalt it's pretty much glued to the road and even on dirt it handles extremely nicely.
We played our second game of Warhammer Quest this afternoon! Another success, though it was looking a bit dicey at one point. The journey type we were playing was a "Hunt" where you need to kill ten hostile champions before you can finish it, but very thematically the zombies have no champion-type miniature in their groups so they just serve to slow you down. Play of the game went to my dwarf who single-handedly decimated a horde of hostiles (you'll have to excuse the lack of fully-painted miniatures because I ran out of the painted ones and had to resort to the half-painted ones I'd been working on earlier in the day).
Once you achieve the completion condition for whatever journey type you're playing, you need to retreat to the extraction point and once your heroes are all there, THAT is when the game ends. Today we had a classic movie feel because one of the last hostiles to spawn was one of the really nasty boss types, we ended up being able to avoid fighting him but it was a rush to the extraction point before he caught up with us!
We had a three-player game of Kill Team today, Corsair Voidscarred vs. Veteran Guard vs. Warp Coven!
...it didn't go well, I still don't really know what I'm doing with my Voidscarred and I keep forgetting their ploys. 😞 It was fun enough to play, but by the end of the second turn the scores were 10 to Veteran Guard, 4 to me, and 0 to Warp Coven, and there was exactly one miniature left of the Warp Coven which I killed in my first activation of the third turn before he could activate. 😅
We ended up calling it there because there was no possible way I could win. There were just too many Guardsmen to deal with, and like half of my team is short-ranged so several of them didn't even do ANYTHING before they were killed. There was also some spell that the Warp Coven Sorcerer cast in the second turn that utterly fucked me in particular, where nobody gets the extra 2" movement for charges and when you dash you lose 2" of range so you end up being able to dash all of 1". The Voidscarred rely heavily on their free dash, so... yeah.
The terrain we played on was fantastic, but I've decided I prefer the Into The Dark board setup because the first turn is easy (nobody is going to be able to shoot each other because the doors are all closed), and there's no vantage points to worry about either.
And after work, an introductory game of Kill Team for one of my co-workers! He'd never played before so we only got through two turns since I was explaining the rules as we went. Play of the match went to Adrenra Firewinter, my Starstorm Duellist, who ran into the teeth of the enemy and melted the enemy Sister with the meltagun and took the other one down to two wounds remaining. (She in turn was melted by the Sister Superior's combi-melta, but ah well.)
Next time I definitely need to remember to bring one of my own Compendium teams for introductory games though. Might be a good opportunity to break out the ol' Death Guard again.
@yayKM and I played our first proper game of Warhammer Quest tonight! The miniatures were 95% painted (the heroes just need some finishing touches on their bases, and the "mysterious objects" weren't finished yet because I only started them this afternoon), and it looked great.
It was going to be just a "Get used to the rules" sort of game, but we played through a whole game and figured we might as well make it the first real game and we'll continue with the storyline next game. Unfortunately we didn't roll too well on the end-of-game event table and our heroes are all going to be starting the next game with one wound counter already because they were hurt fighting off the undead that were trying to overwhelm the airship that is our mobile base of operations.
I broke out a game of Warhammer Quest just by myself tonight to familiarise myself with the rules. I didn't make it all the way through the whole quest, but it's pretty fun and I've definitely got the hang of things now. Excited to play it with @yayKM soon!
(And it'll look even better once the miniatures are all painted.)