We had our rematch of the Death Guard vs. Tyranids vs. Strike Force Justinian tonight, and because tomorrow is a public holiday we all stayed slightly later and managed to finish the whole game, AND I won 8-7-4! 🎉 (We _did_ slightly fuck up one rule up about injuries and so my Heavy Gunner did better in close combat versus the Space Marine leader than he should have, and ended up killing the leader.) Instead of ten Genestealers, my friend playing the Tyranids took three Tyranid Warriors instead and used, uh... some different type of Aliens miniature for them that looked very cool.
The Death Guard felt extremely thematic, it was just a slow, steady, plodding advance across the battlefield, and they were hard enough to kill that they were difficult to dislodge from the objectives once they were on them. My plasma gunner was my MVP, he only shot three times but each one was a killing shot, taking out two Space Marines and a Genestealer. I also took the dual-plague-knives Fighter for the first time and he did okay, but he _definitely_ served well as an extra close-combat threat beyond just my leader. The Disgustingly Resilient rolls were a lot swingier this game than usual, I either did fantastically well (my Plasma Gunner took nine damage from the Space Marine sniper and would have died but ended up rolling so well he only took four, and subsequently ended up vaporising the sniper in his own activation), or really badly (my Fighter took something like ten damage in his first melee combat and saved NONE of it), with nothing in between.
As with the first game, we had a couple of very cool cinematic moments, my Fighter facing off against one of the Warriors and a Genestealer, and one of the Space Marines shooting at another of the Warriors while one lurked behind him ready to pounce.
Another Sunday, another game of Kill Team!
I didn't actually play tonight because I didn't have a great night's sleep last night and absolutely did not have the mental capacity for it, but I DID supply the terrain and it looked absolutely fantastic. It was Plague Bearers vs. converted Skaven Adeptus Mechanicus, but because there were 12 Plague Bearers and 11 AdMech we only got through two turns, final score was 5-4.
Sunday night Kill Team tonight was a three-player match, Death Guard versus the Space Marines of Strike Force Justinian versus a Tyranid squad of just Genestealers, on the Gallowdark map. My friend who was playing Genestealers actually used the xenomorph miniatures from one of Aliens games and it looked SO COOL having them lurking around inside an old ruined starship!
We only got through three turns rather than the full four, the Genestealers won 5:4:4, but it really could have gone any way, and I was in with a pretty solid shot of winning if we'd had time to play the final turn. Most ridiculous moment of the game was one of my regular Death Guard Warriors being on two wounds left, getting smacked in the face for five melee damage from a Genestealer, and rolling FOUR successful Disgustingly Resilient rolls so he only took one wound so he had a chance to hit back and take the Genestealer down from its starting 8 wounds down to 3. There was also a very cinematic moment of the Genestealer leader fighting in close combat against the Space Marine leader (the Space Marine leader got utterly shredded).
Had a game of Kill Team tonight, my trusty Death Guard versus the Space Marine Intercession squad. I lost 17-14, but it really could have gone either way. I was let down at the very end by the Death Guard's lack of movement, and I can take solace in the fact that I completely wiped the Space Marines off the board. 😛
I think I might FINALLY make use of the female Space Marine-looking heads I bought almost two years ago (https://virtualwolf.org/media/posts/1966) and put together an Intercession squad myself, because that squad is apparently a pretty good one to use to really get used to the rules (I've played a reasonable amount but just CANNOT keep in my head all the ploys and TacOps, I don't know what it is but I just can't do it).
Had another game of Kill Team at @[email protected]'s place tonight. In news that will surprise nobody, we only got through two rounds, and I lost.
The first round started well, but it all fell apart in the second. I'm pretty sure the only time I've won with the Voidscarred is when I've played a horrendously imbalanced game against one of the not-very-good Compendium teams. 😕
First night of a planned fortnightly Kill Team gaming session at @[email protected]'s tonight! There were four of us, one hadn't played before so I played the introductory game with him, sans Tac Ops and equipment. He was playing the Adeptus Mechanicus Hunter Clade, versus my revolting Death Guard. We got part-way through the final turn but called it because I was up 7-4 and he wasn't going to be able to come back from that.
He really enjoyed it though, and I'm keen to start playing more regularly so I can actually properly remember the rules (and also learn how my Corsair Voidscarred play, because the miniatures are SO GOOD but I don't feel like I have a good handle on them yet).
Tonight was Magic at @[email protected]'s! It was Commander format which I'm not the _most_ fond of, but the first deck I played was a Zombie deck which had quite a few cards I was familiar with from the Innistrad block that my own (non-Commander) Zombie deck comes from, and I smashed it. 😁 ZOMBIES FOR DAYS. (It helped that I had an amazing starting hand.)
Second game was a win from @[email protected], and third was our other friend so it was nice and even!
We had a three-player game of Kill Team today, Corsair Voidscarred vs. Veteran Guard vs. Warp Coven!
...it didn't go well, I still don't really know what I'm doing with my Voidscarred and I keep forgetting their ploys. 😞 It was fun enough to play, but by the end of the second turn the scores were 10 to Veteran Guard, 4 to me, and 0 to Warp Coven, and there was exactly one miniature left of the Warp Coven which I killed in my first activation of the third turn before he could activate. 😅
We ended up calling it there because there was no possible way I could win. There were just too many Guardsmen to deal with, and like half of my team is short-ranged so several of them didn't even do ANYTHING before they were killed. There was also some spell that the Warp Coven Sorcerer cast in the second turn that utterly fucked me in particular, where nobody gets the extra 2" movement for charges and when you dash you lose 2" of range so you end up being able to dash all of 1". The Voidscarred rely heavily on their free dash, so... yeah.
The terrain we played on was fantastic, but I've decided I prefer the Into The Dark board setup because the first turn is easy (nobody is going to be able to shoot each other because the doors are all closed), and there's no vantage points to worry about either.
Three player Kill Team today!
...it did not go well for me and wasn't even close. We only got through two turns and I only scored one single victory point right at the end of the second turn. I killed stuff, but my initial positioning was poor and tried to do too much at once, especially since I had only nine miniatures compared to the fourteen of the other two teams. By the end of the second turn I was down to only three miniatures left, the friend in second was down to I think four, and the friend in first still had ten out of his fourteen starting.