My left arm is definitely feeling sore now where the jab was so I figured doing my usual elliptical wouldn't be a great idea. Fortunately it's absolutely glorious outside now so I went for a walk amongst the greenery and it was a delight.
Making slow but steady progress on my Intercession ladies. The bit that's REALLY going to slow me down is when I get to doing the edge highlighting on their armour. 😬
I got myself a vortex mixer, no more shaking paint pots like some sort of barbarian!
You push the paint pot down into the middle of the blue silicon on the top of it and SOMETHING inside it apparently goes at 3000rpm and it generates a vortex inside the pot and mixes the paint. It's moving so quickly I can't actually tell what sort of movement it's making. It works incredibly well, though my hand feels weird afterwards from the vibration. 😛 It's pretty small but SURPRISINGLY heavy given its size.
Beanie had his CT scan after the four latest doses of chemo, and unfortunately it looks like this particular type of chemo drug has stopped working as well because the tumours have gotten a bit bigger than they were before. 😞 They've got a completely different class of drug to try so they gave the first dose today and we'll have another few and then another CT scan to see how things are looking.
With my week-long cold I unfortunately didn't manage to get much miniature painting done at all, but I DID paint up my second batch of combat gauges to match my Into The Dark terrain, with a dirtied-up rusted side and a clean side. Weirdly, on the dirty side where I did the rust pigment I actually went a bit too heavy-handed with the matte varnish and it actually dried white in places (or maybe it reacted with the pigment or something? All I know is that I didn't have this same problem when doing my actual ITD terrain) but it's totally worked fine anyway and just added some extra wear!
I also made the ITD "barricades" look at least somewhat better with the application of some airbrushed silver, a dunk in The Army Painter's "Dark Tone", and some drybrushing.
We continued our Warhammer Quest campaign today with @wobin by defeating the mighty Vargskyr!
It was a very interesting variation on the standard journeys: instead of the hostiles we faced being randomly selected from the encounter deck, we started out with all six corpse rats and all six dire bats, divided into two groups, plus the Vargskyr itself. The Vargskyr didn't start on the battlefield and they represented it striking stealthily from the shadows by making its activation involve rolling the D12 and whichever of the lychgates (the red door things on the edges of the tiles) was on the die, the hero closest to that would just straight up take a damage, no saving throw or anything. To actually get it to come out in order to damage it, you had to get to the "mysterious objects", which are the skeletons and the columns with the raven on top, at which point it'd pop out and absolutely wallop the hero that activated it, then vanish as soon as any damage was done to it, and you'd have to get to the next mysterious object, and so on.
It started out looking VERY rough, almost everyone was at half health quite quickly, but thankfully we were able to rally and once we got through the initial hostiles that started on the battlefield we had some very lucky rolling where the hostiles _didn't_ respawn when it was their turn to activate. After that it was a case of getting enough damage onto the Vargskyr which we were able to do (and once all the mysterious objects were gone it'd remain on the battlefield so we could really wail on it).
So now we're all at Level 2, so there'll be more hostiles to face, and the Vargskyr will actually potentially come back as one of the hostiles drawn from the encounter deck when we play our next regular game! 😬